Add Image Object in PDF
Add new image objects (Business Edition Only)
To add image objects, please do one of the following:
To add a self-created image or embed an image from the clipboard, locate the page where you want to insert the image in the document, and choose Edit > Add Images > Draw New Image. Add New Image dialog box pops up as below. You may specify the parameters and click OK. Then you are switched to the Image Editor window.
A. In the IMAGE tab, draw your image from scratch. Or click Paste button in the toolbar to insert an image from the clipboard and then edit the image. Click Save as Image to save the image content in the window as an image file. Click Copy to copy the image content which can be pasted to a PDF document.
B. To draw or edit an image, you can use the commands on the toolbar and the Image Editor Function Panel at the right side of the window. For more information on the Image Editor, please refer to “About the Image Editor”.
C. Click Apply Changes button to save the changes and exit the Image Editor. Or click Exit Image Editor button to exit ignoring the changes on the image and to go back to the Document window. After the image is successfully inserted, you can resize the image and drag it to any place you want.
To add an image from a file, locate the page where you want to insert the image in your document, and choose Edit > Add Images > Image From File. Choose the target image file in the Open dialog box and click Open. Then the image will be added to the document. You can double-click the image, or right-click the image and choose Edit Object, to open the Image Editor and edit the image with the commands in the Image context tab. How to edit image objects, please refer to “To Add a Self-created Image”.
About the Image Editor (Business Edition Only)
When you draw a new image object with the Draw New Image command, or edit an image object with the Edit Object command, the Image Editor (the Image context tab) appears on the ribbon. Image Editor is an image-editing program that includes various commands and the function panel.
The Tools group
You can select a command by clicking its icon in the Tools group in the Image context tab. Positioning the pointer over a command will display a tool tip with the command's name. There are selecting commands and painting commands.
The Selecting tools
The Selecting tools include the Rectangular Marquee command, the Magic Wand command, the lasso commands ( the Lasso command and the Polygonal Lasso command), etc. To see how to use these commands, please follow the steps as below.
The Rectangular Marquee command:
l Select the rectangle command from the Tools group.
l Drag over the area you want to select.
The Magic Wand command:
l Select the magic wand command.
l In the Image Editor Function Panel, drag the slider to specify the Tolerance, or enter a value ranging from 0 to 255.
l To select only adjacent areas using the same colors, select Contiguous. Otherwise, all pixels using the same colors will be selected.
l In the image, click the color you want to select. If Contiguous is selected, all adjacent pixels within the tolerance range are selected. Otherwise, all pixels in the tolerance range are selected.
Tip: The magic wand command lets you select a consistently colored area without having to trace its outline. You can specify the tolerance for the magic wand command's selection.
The Lasso commands:
The Lasso command:
l Select the lasso command from the Tools group.
l Drag to draw a freehand selection border.
The Polygonal Lasso command:
l Select the lasso command from the Tools group.
l Click in the image to set the starting point.
l Double click the image to close the selection.
Cutting, copying, and pasting selections:
l Select the area you want to cut /copy.
l Choose the Cut Out command or the Copy command
from the Clipboard tab.
l Paste the selection into the same image or another application.
The Painting tools
The Painting tools include the Eyedropper command, the Brush command, the Paint Bucket command, the Dodge command, the Burn command and the Eraser command, etc. These commands are generally used in combination with the options in the Image Editor Function Panel.
1. Setting options for painting
You can set options for a painting tool in the Function Panel.
The blending mode controls how pixels in the image are affected by a painting or editing tool.
To select a blending mode for a tool, choose from the Mode drop-down menu.
l Normal
Edits or paints each pixel to make it the result color. This is the default mode.
l Color Burn
Looks at the color information in each channel and darkens the base color to reflect the blend color by increasing the contrast. Blending with white produces no change.
l Color Dodge
Looks at the color information in each channel and brightens the base color to reflect the blend color by decreasing the contrast. Blending with black produces no change.
l Darken
Looks at the color information in each channel and selects the base or blend color--whichever is darker--as the result color. Pixels lighter than the blend color are replaced, and pixels darker than the blend color do not change.
l Difference
Looks at the color information in each channel and subtracts either the blend color from the base color or the base color from the blend color, depending on which has the greater brightness value. Blending with white inverts the base color values; blending with black produces no change.
l Exclusion
Creates an effect similar to but lower in contrast than the Difference mode. Blending with white inverts the base color values. Blending with black produces no change.
l Hard Light
Multiplies or screens the colors, depending on the blend color. The effect is similar to shining a harsh spotlight on the image.
l Lighten
Looks at the color information in each channel and selects the base or blend color--whichever is lighter--as the result color. Pixels darker than the blend color are replaced, and pixels lighter than the blend color do not change.
l Hard Mix
The result of Hard Mix is either 0 or 255 for each channel. If the sum of upper layer value and lower layer value is greater than 255, then it is 255, otherwise the result will be 0. This mode is useful for color enhancement or special effects. See the Example shown below:
l Linear Dark/Light
Burns or dodges the colors by decreasing or increasing the brightness, depending on the blend color. If the blend color (light source) is lighter than 50% gray, the image is lightened by increasing the brightness. If the blend color is darker than 50% gray, the image is darkened by decreasing the brightness.
l Multiply
Looks at the color information in each channel and multiplies the base color by the blend color. The result color is always a darker color. Multiplying any color with black produces black. Multiplying any color with white leaves the color unchanged. When you're painting with a color other than black or white, successive strokes with a painting tool produce progressively darker colors. The effect is similar to drawing on the image with multiple magic markers.
l Overlay
Multiplies or screens the colors, depending on the base color. Patterns or colors overlay the existing pixels while preserving the highlights and shadows of the base color. The base color is not replaced but is mixed with the blend color to reflect the lightness or darkness of the original color.
l Pin Light
Replaces the colors, depending on the blend color. If the blend color (light source) is lighter than 50% gray, pixels darker than the blend color are replaced, and pixels lighter than the blend color do not change. If the blend color is darker than 50% gray, pixels lighter than the blend color are replaced, and pixels darker than the blend color do not change. This is useful for adding special effects to an image.
l Screen
Looks at each channel's color information and multiplies the inverse of the blend and base colors. The result color is always a lighter color. Screening with black leaves the color unchanged. Screening with white produces white. The effect is similar to projecting multiple photographic slides on top of each other.
l Soft Light
Darkens or lightens the colors, depending on the blend color. The effect is similar to shining a diffused spotlight on the image.
You can specify opacity or flow in the Function Panel for the following tools:
l Opacity specifies the maximum amount of paint coverage applied by the brush, clone stamp, and paint bucket tools.
l Flow specifies how quickly paint is applied by the brush tool.
To specify opacity or flow
Enter a value, or drag the slider for Opacity or Flow in the Function Panel.
Opacity or flow can range from 1% to 100%. For transparent paint or a weak effect, specify a low percentage value; for more opaque paint or a strong effect, specify a high value.
2. Using the Eyedropper command
The eyedropper command samples color to designate a new foreground or background color. You can sample from the active image. You can also specify the area sampled by the eyedropper command. For example, you can set the eyedropper to sample the color values of a 3-by-3-pixel area under the pointer.
To sample color with the eyedropper command:
l Select the eyedropper command from the Tools tab.
l In the Pipette palette of Function Panel, choose an option from the Sample Size menu.
Note: 3 by 3 Average or 5 by 5 Average to read the average value of the specified number of pixels within the area you click.
l Click the area containing the color you want to copy.
Image Editor provides the brush command to let you paint with the current foreground color.
l Select the Brush command from the Tools tab.
l Do one of the following:
n Click the triangle , and set brush options: Diameter to control the size of the brush. Hardness to control the size of the brush's hard center.
n Specify a blending mode (See “Selecting a blending mode”)
n Specify an opacity and a flow rate (See “Specifying opacity or flow”)
l Drag the image to paint.
4. Using the Paint Bucket command
The paint bucket tool fills adjacent pixels that are similar in color value to the pixels you click.
l Select the paint bucket command from the Tools tab.
l Do one of the following in the Function Panel:
n Specify a blending mode (See “Selecting a blending mode”)
n Specify an opacity (See “Specifying opacity or flow”)
n Specify a tolerance
Note: The tolerance defines how similar in color a pixel must be to be filled. Values can range from 0 to 255. A low tolerance fills pixels within a range of color values very similar to the pixel you click. A high tolerance fills pixels within a broader range.
l Click the part of the image you want to fill.
The dodge command is used to lighten areas of the image.
To use the dodge command:
l Select the dodge command.
l Do the following in the Function Panel:
n Set brush options: Diameter to control the size of the brush. (See “Using the brush command”)
n Select what to change in the image: Shadows to change the dark areas; Highlights to change the light areas.
l Drag over the part of the image you want to modify.
The burn command is used to darken areas of the image.
To use the burn command:
l Select the burn command.
l Do the following in the Function Panel:
n Set brush options: Diameter to control the size of the brush. Hardness to control the size of the brush's hard center (See “Using the brush command”).
n Select what to change in the image: Shadows to change the dark areas; Highlights to change the light areas.
l Drag over the part of the image you want to modify.
l Select the Eraser command from the Tools tab.
l Do one of the following in the Function Panel:
n Specify opacity and a flow rate (See “Specifying opacity or flow”).
l Drag the pointer over the area you want to erase.
8. Using the Spot Healing Brush command
The spot healing brush command effortlessly removes dust, scratches, blemishes, and other flaws and automatically preserves the shading, lighting, and texture of the original image.
To use the healing brush command:
l Select the spot healing brush command.
l Do the following in the Function Panel:
n Specify the diameter option to control the size of the brush.
n Specify the roundness option to control the ratio between the brush's short and long axes.
l Press down Ctrl key and click an area to define a source to repair.
9. Using the Clone Stamp command
The clone stamp command takes a sample of an image, which you can then apply over another image or part of the same image. Each stroke of the tool paints on more of the sample.
To use the clone stamp tool:
l Select the clone stamp command.
l Do one of the following in the Function Panel:
n Set brush options: Diameter to control the size of the brush. Hardness to control the size of the brush's hard center (See “Using the brush command”).
n Specify a blending mode (See “Selecting a blending mode”)
n Specify opacity and a flow rate (See “Specifying opacity or flow”).
n Aline: If selected, the position of the source remains fixed relative to the spot where your first brush stroke was, and each brush stroke you paint is cloning an area of the image that is the same distance and direction from the start of the previous stroke; if deselected, every new brush stroke will return to initial clone source spot, and you are making a new copy of your image with each brush stroke.
l Press down Ctrl key and click an area to define a resource. Then move the cursor to copy the located image.
10. Choosing foreground and background colors
You can use the Levels palette to select the foreground or background color by choosing from a color spectrum or by defining colors numerically.
You can designate a new foreground or background color using the eyedropper command (See “Using the eyedropper command”) and the Levels palette.
The default foreground color is black, and the default background color is white.
Levels palette:
The Levels palette displays the color values for the current foreground and background colors. Entering the value in the Levels palette or clicking the arrows to increase or decrease the value, you can edit the foreground and background colors according to several different color models.
Note: Image Editor uses RGB mode to work with images.
11. Using the Layer palette
The Layers palette lets you set layer opacity, fill layers and choose a blending mode.
Setting layer opacity
A layer's opacity determines to what degree it obscures or reveals the layer beneath it. A layer with 1% opacity appears nearly transparent, while one with 100% opacity appears completely opaque.
To specify opacity for a layer
1. Select a layer or layer set in the Layers palette.
2. In the Layer palette, enter a value in the Opacity text box or drag the Opacity slider.
12. Hiding/Displaying the Function Panel
To hide/display the Function Panel, please select Hide Function Panel button, or Show Function Panel button
.
The Filter group
Using filters, please select an item from the Filter tab to add an effect to the image. Move the cursor over one type of filter to preview how the image will look after adding the filter. The filter will be applied only when you click it. And the image with the applied filter will be the original one to be added another filter later if any. To undo the application, you can click Undo button on the Quick Access toolbar.
Flipping and Replacing Images
Flipping tools are to flip images horizontally or vertically. And you can also replace the original image with other images with the Replace command.
To flip images, please do one of the following:
l From the Image context tab, click or
to flip the entire image horizontally or vertically.
l To flip the image you select, click the Rectangle command or the Lasso command to select an area, and click the Flip command or
.
To replace images, please do the following:
1. From the Image context tab, click Replace button .
2. In the pop-up Open dialog box, search the image file you want and click Open button.
Note: Only BMP, PCX, TIF, and JPEG format file can be opened.
3. You get a confirmation message asking you if you want to continue to replace the current active image. If yes, click the Ok button to finish.
Note: The replaced image will never be recovered.